The show ran between 1989 and 2006, and was set in a youth club in the Byker district of Newcastle upon Tyne, England. Byker Grove was the original idea of lthe TV executive Andrea Wonfor. In 1987, she approached soap writer Adele Rose. Together they created a single pilot episode featuring children aged 8–11 at an out-of-school club (transmitted on Tyne Tees TV in 1988). In autumn 1988, Wonfor gained the backing of Anna Home, then Head of the Children's Department at BBC Television. Home gave the go ahead for a run of a series of six 25-minute episodes to be broadcast by the BBC. The age of the main characters was raised to 12-16 after support from first producer-director, Matthew Robinson. The first series therefore centred on young teenagers crossing the bridge from childhood to adulthood. Although some of the action took place outside the youth club, the series was unusual among dramas in that the characters were rarely shown in school. One of the major settings was the foster home run by the kindly but strict Lou Gallagher, the longest-running character.
Wednesday, 27 March 2013
Collective Identities- Byker Grove
Byker Grove is a British television series which aired between 1989 and 2006 and was created by Adele Rose. The show was broadcast at 5.10pm after Newsround (later moved to 5pm) on CBBC on BBC One. It was one of the few television series to air on CBBC that was aimed at an older teenager and young adult audience, as it tackled some controversial storylines.
The show ran between 1989 and 2006, and was set in a youth club in the Byker district of Newcastle upon Tyne, England. Byker Grove was the original idea of lthe TV executive Andrea Wonfor. In 1987, she approached soap writer Adele Rose. Together they created a single pilot episode featuring children aged 8–11 at an out-of-school club (transmitted on Tyne Tees TV in 1988). In autumn 1988, Wonfor gained the backing of Anna Home, then Head of the Children's Department at BBC Television. Home gave the go ahead for a run of a series of six 25-minute episodes to be broadcast by the BBC. The age of the main characters was raised to 12-16 after support from first producer-director, Matthew Robinson. The first series therefore centred on young teenagers crossing the bridge from childhood to adulthood. Although some of the action took place outside the youth club, the series was unusual among dramas in that the characters were rarely shown in school. One of the major settings was the foster home run by the kindly but strict Lou Gallagher, the longest-running character.

The show ran between 1989 and 2006, and was set in a youth club in the Byker district of Newcastle upon Tyne, England. Byker Grove was the original idea of lthe TV executive Andrea Wonfor. In 1987, she approached soap writer Adele Rose. Together they created a single pilot episode featuring children aged 8–11 at an out-of-school club (transmitted on Tyne Tees TV in 1988). In autumn 1988, Wonfor gained the backing of Anna Home, then Head of the Children's Department at BBC Television. Home gave the go ahead for a run of a series of six 25-minute episodes to be broadcast by the BBC. The age of the main characters was raised to 12-16 after support from first producer-director, Matthew Robinson. The first series therefore centred on young teenagers crossing the bridge from childhood to adulthood. Although some of the action took place outside the youth club, the series was unusual among dramas in that the characters were rarely shown in school. One of the major settings was the foster home run by the kindly but strict Lou Gallagher, the longest-running character.
Monday, 25 March 2013
Collective Identities Case Study- Grange Hill
Grange Hill is a British television dram series originally made by the BBC. The show began in 1978 on BBC1 and was one of the longest-running programmes on British television when it ended its run in 2008. It was created by Phil Redmond who is also responsible for the Channel 4 dramas Brookside and Hollyoaks; other notable production team members down the years have included producer Colin Cant and script editor Anthony Minghella.
http://www.grangehill.com/
First ever episode of Grange hill 1978 - http://www.youtube.com/watch?v=kdI1kWkl-N4
This portrays the youth to have innocence, naivity, curiosity, respect for elders etc,
Last episode of Grange hill 2008- http://www.youtube.com/watch?v=q7iSNV0NAUg
This portrays the youth to be less smart (personalised uniforms), less respect for elders, looking for relationships (dating) and their use of technology (internet)
It is impossible to think about Grange Hill in the 1980s without mentioning the character of Samuel ‘Zammo’ Maguire, the cheeky chappy whose life spiralled into heroin addiction in one of children’s television’s most ground-breaking storylines. Actor Lee MacDonald played Zammo for six years and helped to make Zammo one of the iconic characters of the 1980s. The 1986 cast released Grange Hill: The Album, with two singles: "Just Say No" (tying in with a character's heroin addiction)
http://www.youtube.com/watch?v=wkrAmH6H5eU
http://www.grangehill.com/
First ever episode of Grange hill 1978 - http://www.youtube.com/watch?v=kdI1kWkl-N4
This portrays the youth to have innocence, naivity, curiosity, respect for elders etc,
Last episode of Grange hill 2008- http://www.youtube.com/watch?v=q7iSNV0NAUg
This portrays the youth to be less smart (personalised uniforms), less respect for elders, looking for relationships (dating) and their use of technology (internet)
Samuel 'Zammo' Maguire -
1981-1987
It is impossible to think about Grange Hill in the 1980s without mentioning the character of Samuel ‘Zammo’ Maguire, the cheeky chappy whose life spiralled into heroin addiction in one of children’s television’s most ground-breaking storylines. Actor Lee MacDonald played Zammo for six years and helped to make Zammo one of the iconic characters of the 1980s. The 1986 cast released Grange Hill: The Album, with two singles: "Just Say No" (tying in with a character's heroin addiction)
Monday, 11 March 2013
Andrew Goodwin theory
- Music videos demonstrate genre characteristics.
(e.g. stage performance in metal videos, dance routine for boy/girl band, aspiration in Hip Hop). [this is also known as iconography] - There is a relationship between lyrics and visuals. The lyrics are represented with images.
(either illustrative, amplifying, contradicting). - There is a relationship between music and visuals. The tone and atmosphere of the visual reflects that of the music.
(either illustrative, amplifying, contradicting). - The demands of the record label will include the need for lots of close ups of the artist and the artist may develop motifs which recur across their work (a visual style).
- There is frequently reference to notion of looking (screens within screens, mirrors, stages, etc) and particularly voyeuristic treatment of the female body.
- There are often intertextual reference (to films, tv programmes, other music videos etc).
Usher- Burn:-
Genre characteristics- RnB flashy car, designer clothing, nice location
Lyrics relate to the visuals "Let it burn" the trees start to burn and the pool bursts into flames
Communicating to the audience using metaphors
The car relates to James Bond
Usher's hat represents his origin
Voyerism- womens chest and usher's topless body
Red Light Race Car Driver:-
Genre characteristics- musical instruments, cars, indie rock dress code
"Runaway with me"- shows protagonist getting ready to runaway with a boy
Close-ups of the band members playing the guitar and drums
Voyerism- protagonist applying lipstick and fixing her hair
"Stay with me"- boy and girl hugging
Wednesday, 6 March 2013
Introduction to Semiotics
Semiology is an attempt to create a science of the study of signs, systems and their role in the construction and reconstruction of meaning in media texts.
The theorists of this Semiotics are Rolan Barthes, Ferdinand de Saussure and Charles Pierce.
Semiotics is "the study of signs that help us deconstruct Media Texts". What this means is that we look at representations within media texts (any outlet of media), and we use them to understand the subtextual meaning of that media text.
Codes
A system of signs, languages or symbols that allow audiences to decode meaning. In simpler terms, this is a collaboration of signs to implement a meaning behind it. Examples usually derive from technical and symbolic codes, or narrative codes. In our trailer, we will collaborate a variety of shots to ensure that it is known that the girl who commits suicide is the killer. This will include running shots, distorted shots, and possibly an eerie voiceover.
Connotations
The various meanings/suggestions produced by the sign. For example, in our trailer, we could use destauration of shots to show the colour and vibrance being sucked out of life. We could further evaluate and say that this is the life of the protagonists that are suggestively being abducted. It could be said that they become much more weary of their surroundings, and become cautious of their own well being rather than enjoying life as they did before.
Decoding
The Process where meaning is deconstructed or 'read' by audiences
Denotation
The physical form of the sign.
The theorists of this Semiotics are Rolan Barthes, Ferdinand de Saussure and Charles Pierce.
Semiotics is "the study of signs that help us deconstruct Media Texts". What this means is that we look at representations within media texts (any outlet of media), and we use them to understand the subtextual meaning of that media text.
Codes
A system of signs, languages or symbols that allow audiences to decode meaning. In simpler terms, this is a collaboration of signs to implement a meaning behind it. Examples usually derive from technical and symbolic codes, or narrative codes. In our trailer, we will collaborate a variety of shots to ensure that it is known that the girl who commits suicide is the killer. This will include running shots, distorted shots, and possibly an eerie voiceover.
Connotations
The various meanings/suggestions produced by the sign. For example, in our trailer, we could use destauration of shots to show the colour and vibrance being sucked out of life. We could further evaluate and say that this is the life of the protagonists that are suggestively being abducted. It could be said that they become much more weary of their surroundings, and become cautious of their own well being rather than enjoying life as they did before.
Decoding
The Process where meaning is deconstructed or 'read' by audiences
Denotation
The physical form of the sign.
Collective Identities Theorists: Stuart Hall
Stuart Hall- Born: Kingston, Jamaica 1932 is a cultural theorist and sociologist.
Stuart Hall states our personal cultural background influences the way in which we consume media.
Stuart Hall states our personal cultural background influences the way in which we consume media.
Collective Identities: David Gauntlett
" Identity is complicated- everybody thinks they've got one"- David Gauntlett
Representation: the way reality is 'mediated' or 're-presented to us.
Collective Identity: the individuals sense of belonging to a group (part of personal identity)
Mediation
Reality ^^^^ Media
(Exaggeration
Sterotypes)
David Gauntlett a professor of media and communications at Westminister Univeristy, author of several books including Media, Gender and Identity (2002) In 2007 he was shortlisted for young acdemic author of the year.
He believes you can express your identity in a creative form. For example the lego pieces
Tuesday, 5 March 2013
Uses and Graification theory
The theory emerged in the early 1970's by Elihun Katz, Jay Bulmer and Michael Gurevitch.
We all have different uses for media and we make choices over what we want to watch.
Four key uses:
1) INFORMATION- find out about society, to satisfy your curiosity
2) PERSONAL IDENTITY- people watch television in order to look for models for our behaviour
3) INTERGRATION and SOCIAL INTERATION- use media to find out about the circumstances of other people
4) ENTERTAINMENT- for enjoyment or relaxation
We all have different uses for media and we make choices over what we want to watch.
Four key uses:
1) INFORMATION- find out about society, to satisfy your curiosity
2) PERSONAL IDENTITY- people watch television in order to look for models for our behaviour
3) INTERGRATION and SOCIAL INTERATION- use media to find out about the circumstances of other people
4) ENTERTAINMENT- for enjoyment or relaxation
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